@startuml
sprite $inkscape [48x48/16] {
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00000000000016CFFFFFFFFFFFFFFFFFFFFFC005FFFFF200
0000000000000002AFFFFFFFFFFFFFFFFFFFD007EFFFE300
00000000000000001FFFFFFFFFFFFFFFFFFF400000210000
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0000000000BFFFB0BFFFFFFFFFFFFFE7200004FF70000000
00000000008FFB11FFFFFFFFFFFFFA000000009B40000000
0000000000033004FFFFFFFFFFFFA0000000000000000000
000000000000000038BFFFFFFFFFB1000000000000000000
00000000000000000001CFFFFFFFFE200000000000000000
000000000000000000002FFFFFFFF9000000000000000000
000000000000000000000CFFFFF920000000000000000000
000000000000000000000178740000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_INKSCAPE(_alias) ENTITY(rectangle,black,inkscape,_alias,DEV2 INKSCAPE)
!define DEV2_INKSCAPE(_alias, _label) ENTITY(rectangle,black,inkscape,_label, _alias,DEV2 INKSCAPE)
!define DEV2_INKSCAPE(_alias, _label, _shape) ENTITY(_shape,black,inkscape,_label, _alias,DEV2 INKSCAPE)
!define DEV2_INKSCAPE(_alias, _label, _shape, _color) ENTITY(_shape,_color,inkscape,_label, _alias,DEV2 INKSCAPE)
skinparam folderBackgroundColor<<DEV2 INKSCAPE>> White
@enduml